How to stop scrolling in a Gallery Widget?

I loaded some images into a gallery. Now I'm able to scroll but once started scrolling the scrolling won't stop. I would like the gallery to just scroll to the next image and then stop until the user does the scroll gesture again.

this is my code

import android.widget.ImageView;
import android.widget.Toast;
 import android.widget.AdapterView.OnItemClickListener;

public class GalleryExample extends Activity {

private Gallery gallery;

@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.main);

     gallery = (Gallery) findViewById(R.id.examplegallery);
     gallery.setAdapter(new AddImgAdp(this));

     gallery.setOnItemClickListener(new OnItemClickListener() {
        public void onItemClick(AdapterView parent, View v, int position, long id) {

            Toast.makeText(GalleryExample.this, "Position=" + position, Toast.LENGTH_SHORT).show();
        }
    });

}

public class AddImgAdp extends BaseAdapter {
    int GalItemBg;
    private Context cont;


    private Integer[] Imgid = {
            R.drawable.a_1, R.drawable.a_2, R.drawable.a_3, R.drawable.a_4, R.drawable.a_5, R.drawable.a_6, R.drawable.a_7
    };

    public AddImgAdp(Context c) {
        cont = c;
        TypedArray typArray = obtainStyledAttributes(R.styleable.GalleryTheme);
        GalItemBg = typArray.getResourceId(R.styleable.GalleryTheme_android_galleryItemBackground, 0);
        typArray.recycle();
    }

    public int getCount() {
        return Imgid.length;
    }

    public Object getItem(int position) {
        return position;
    }

    public long getItemId(int position) {
        return position;
    }

    public View getView(int position, View convertView, ViewGroup parent) {
        ImageView imgView = new ImageView(cont);

        imgView.setImageResource(Imgid[position]);

        i.setScaleType(ImageView.ScaleType.FIT_CENTER);
        imgView.setBackgroundResource(GalItemBg);

        return imgView;
    }
}

}

and the xmlLayout file

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout android:id="@+id/LinearLayout01"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
xmlns:android="http://schemas.android.com/apk/res/android" >
<Gallery xmlns:android="http://schemas.android.com/apk/res/android"
    android:id="@+id/examplegallery"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent" />
</LinearLayout>

Answers


I think I found a way to achieve both only scrolling 1 view at a time in the gallery and be able to have a minimal swipe length to trigger animation.

Override the onFling method of the gallery widget and instead of calling super.onFling, check to see whether or not the swipe was from left to right or right to left and call the appropriate dpad event as shown below:

private boolean isScrollingLeft(MotionEvent e1, MotionEvent e2){
  return e2.getX() > e1.getX();
}

@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY){
  int kEvent;
  if(isScrollingLeft(e1, e2)){ //Check if scrolling left
    kEvent = KeyEvent.KEYCODE_DPAD_LEFT;
  }
  else{ //Otherwise scrolling right
    kEvent = KeyEvent.KEYCODE_DPAD_RIGHT;
  }
  onKeyDown(kEvent, null);
  return true;  
}

This is the code that worked for me.

Nadewad's solution + some animation speed adjustments:

Create class that extends Gallery, and override this metods:

  @Override
  public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
    setAnimationDuration(600);
    return super.onScroll(e1, e2, distanceX, distanceY);
  }

  @Override
  public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
    float velMax = 2500f;
    float velMin = 1000f;
    float velX = Math.abs(velocityX);
    if (velX > velMax) {
      velX = velMax;
    } else if (velX < velMin) {
      velX = velMin;
    }
    velX -= 600;
    int k = 500000;
    int speed = (int) Math.floor(1f / velX * k);
    setAnimationDuration(speed);

    int kEvent;
    if (isScrollingLeft(e1, e2)) {
      // Check if scrolling left
      kEvent = KeyEvent.KEYCODE_DPAD_LEFT;
    } else {
      // Otherwise scrolling right
      kEvent = KeyEvent.KEYCODE_DPAD_RIGHT;
    }
    onKeyDown(kEvent, null);

    return true;
  }

Enjoy!


The easy way is following:

@Override
    public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX,
            float velocityY) {
        return super.onFling(e1, e2, 0, velocityY);
    }

You also can check here: Android Infinite Loop Gallery


The easiest way I have found to accomplish this is by overriding the Gallery onFling method, and providing my own velocityX value:

@Override
    public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX,
            float velocityY) {
        return super.onFling(e1, e2, 10, velocityY);
    }

It's not perfect, but it does the job. Ideally, you would probably write something custom for onFling to make it work exactly as you like.


I found the following override on onFling worked nicely enough for small swipes and single page pagination:

@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) 
{
    boolean leftScroll = isScrollingLeft(e1, e2);

    float velX;
    if(leftScroll)
    {
        velX=500;
    }
    else
    {
        velX=-500;
    }

    return super.onFling(e1, e2, velX, velocityY);
}

The velX +-500 value seems to provide a good enough result, but could be adjusted to suit your preferences.

(Note: this is using the isScrollingLeft method presented in @Nadewad's answer)


no need to do any thing simply return false

private boolean isScrollingLeft(MotionEvent e1, MotionEvent e2){
  return e2.getX() > e1.getX();
}

@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY){
  return false;  
}

it worked for me


THANK GOD!!! OMG, I literally plugged this into some code and it WORKED! ugh, 48-hrs straight and to think I only needed to do the perfect google search for my answer. Literally, plug and play. Thanks so much.

new code

public class CustomGallery extends Gallery {

public CustomGallery(Context context) {
    super(context);
}

public CustomGallery(Context context, AttributeSet attrs) {
    super(context, attrs);
}

public CustomGallery(Context context, AttributeSet attrs, int defStyle) {
    super(context, attrs, defStyle);
}

private boolean isScrollingLeft(MotionEvent e1, MotionEvent e2){
  return e2.getX() > e1.getX();
}

@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY){
  int kEvent;
  if(isScrollingLeft(e1, e2)){ //Check if scrolling left
    kEvent = KeyEvent.KEYCODE_DPAD_LEFT;
  }
  else{ //Otherwise scrolling right
    kEvent = KeyEvent.KEYCODE_DPAD_RIGHT;
  }
  onKeyDown(kEvent, null);
  return true;  
}
}

old code: just for comparison purposes

 public class CustomGallery extends Gallery {

public CustomGallery(Context context) {
    super(context);
}

public CustomGallery(Context context, AttributeSet attrs) {
    super(context, attrs);
}

public CustomGallery(Context context, AttributeSet attrs, int defStyle) {
    super(context, attrs, defStyle);
}

@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX,
        float distanceY) {
    //Do something specific here.
    return super.onScroll(e1, e2, distanceX, distanceY);
}
}

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