Saveable image library with compression?

this may be impossible, or rather, not very popular, but I was wondering how I'd go about creating a data file for images, that would actually compress them? Say I had 200MB total of image files, is there some system I can use to store them in a single file, that would compress them to a total size of like 150MB? (Just example numbers, ratios not important).

I know I can encode the images with Base64 and then store them in an SQLite database, but I read that storing images in their encoded forms actually resulted in a slightly larger size than the original image file itself.

I was also thinking of a ZIP file, but I wasn't sure if it could be used as a 'library' as such?

If something like this doesn't exist as a predefined class, could someone lead me on the right track?

This is a mock of what I'm sort of looking for:

class ImageLibrary {
  //this is where the code would go for the library?
}

class MyProgram{
  public MyProgram() 
  {
    ImageLibrary library = new ImageLibrary();
    library.Add(<Image object here, with an ID of sorts>);
    library.Add(<Another image object here, also with an ID>);
    Load += new FormLoadEventHandler(MyProgram_Load);
  }

  void MyProgram_Load(object sender, EventArgs e)
  {
    PictureBox.Image = library.Get(<image id here>);
  }
}

I hope this is possible. Else, I'll just put up with a slightly larger file size and Base64 encode them. But, because I have, at the moment, almost 500 images I want to store, a kB saved is a kB earned. :) Also, please don't judge the quality of my code example, it's just a mock up and I wrote it off the cuff.

Cheers, and thankyou in advance.

Answers


If save your images as binary files will help this is a code I use to convert them to binary and then save into SQLite:

public byte[] ImageToByte(Image image, System.Drawing.Imaging.ImageFormat format){
        using (MemoryStream ms = new MemoryStream())
        {
            // Convert Image to byte[]
            image.Save(ms, format);
            byte[] imageBytes = ms.ToArray();
            return imageBytes;
        }
    }
    public Image ByteToImage(byte[] imageBytes)
    {
        // Convert byte[] to Image
        MemoryStream ms = new MemoryStream(imageBytes, 0, imageBytes.Length);
        ms.Write(imageBytes, 0, imageBytes.Length);
        Image image = new Bitmap(ms); 
        return image;
    }

And then to save the binary:

void SaveImage(byte[] image){
        string conStringDatosUsuarios = @" Data Source = \Program Files\GPS___CAM\Data\DatosUsuarios.s3db ";            
        SQLiteConnection con = new SQLiteConnection(conStringDatosUsuarios); 
        SQLiteCommand cmd = con.CreateCommand();
        cmd.CommandText = String.Format("INSERT INTO Users (Foto) VALUES (@0);");
        SQLiteParameter p = new SQLiteParameter("@0", System.Data.DbType.Binary);
        p.Value = image;
        cmd.Parameters.Add(p);            
        con.Open(); 
        try
        {
            cmd.ExecuteNonQuery();
        }
        catch (Exception exc1)
        {
            MessageBox.Show(exc1.Message);
        }
        con.Close();
    }

Hope it helps

EDIT As you asked, I'm updating with the load image code: (to convert the byte to image you must use the ByteToImage function)

void LoadImage(string tag){
        string query = "SELECT Foto FROM Users;";
        string conString = @" conection to your database ";
        SQLiteConnection con = new SQLiteConnection(conString); 
        SQLiteCommand cmd = new SQLiteCommand(query, con);            
        con.Open();
        try
        {
            SQLiteDataReader rdr = cmd.ExecuteReader();
            try
            {
                while (rdr.Read())
                {
                    pictureBox1.Image = ByteToImage((System.Byte[])rdr[0]);
                }
            }
            catch (Exception exc) { MessageBox.Show(exc.Message); }
        }
        catch (Exception ex) { MessageBox.Show(ex.Message); }
        con.Close();
    }

EDIT 2 Try this to see which type of data are you trying to load:

System.Type checkType = rdr[0].GetType();
pictureBox1.Image = ByteToImage((System.Byte[])rdr[0]);

add the first line in your code and put a breakpoint in that line. Check checkType's type. Probably it isn't binary. Let me know the result to help you.


Check out this article: http://msdn.microsoft.com/en-us/library/aa479502.aspx

I hope it helps. An idea for accessing files from a ZIP. It's not ready-to-use solution, but a nice concept explanation.


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