How can I fix this Segmentation fault using SFML?

I am having a segmentation fault error when running this code The error is triggered at the draw function of the custom object. I believe that its related to the address of the window.

GameObject *obj = new Dummy;

//game loop
while (window.isOpen())
    sf::Event event;
    while (window.pollEvent(event))
        if (event.type == sf::Event::Closed)

return 0;


I pasted the whole code here


I fixed it. The problem was that I was loosing the texture cause it wasn't created with new, so after the constructor created it then the sprite was banished.

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