Frogger for iPhone

Most of my programming experience has either been using forms (Windows Forms, or ASP.NET) or small embedded projects interfacing hardware. Recently I began going through some tutorials for iPhone development. I'm interested in learning Objective-C and the iPhone sdk.

I wanted to make a small frogger-like game to help me learn but I've never really ventured into game development. I would have four buttons (Up, Down, Left, Right) and was curious how to go about the navigation. Would it be smart to make a big grid (matrix) and use that to navigate around the screen? Eventually it'd be nice to use OpenGL but I'm nowhere ready to go into that area yet.

Thanks for any input.

Answers


Here is a simple tutorial on Cocoa2D, what you would use to make a 2D game.

There is also a tutorial on touch detection here by the one of the authors of the Coca2D tutorial.

Also, the source-code to a complete, working game could be useful - there are some open-source, complete games listed on my question "Are there any Open-source iPhone applications around?"


You'll need to derive a subclass of UIView and override the keyDown: method in order to get keypresses. There's an NSTimer class, that's good for doing periodic updates, and UIImage, for loading and displaying bitmaps on the screen.

You can probably just use (x,y) coordinates for all the objects you'll draw, rather than having an explicit grid. You can then update the positions of the objects at regular intervals.


Need Your Help

Error sending email PHP

php function email header sendmail

I found some php code online and made some alterations to it so that it would work for me. The goal of this is to send an email to the recipient with the message I want, from my email at my domain....

Java generic code builds in eclipse, but not in mvn (same VM version)

java eclipse maven generics

Can anyone help me to find what's wrong with this piece of code run in jdk1.6.0_45?