How to make a non-blocking, non-modal QMessageBox?

How do I make a non-blocking, non-modal dialog equivalent to QMessageBox::information?

Answers


What do you mean by "unblocking"? Non-modal? Or one that doesn't block the execution until the user clicks ok? In both cases you'll need to create a QMessageBox manually instead of using the convenient static methods like QMessageBox::critical() etc.

In both cases, your friends are QDialog::open() and QMessageBox::open( QObject*, const char* ):

void MyWidget::someMethod() {
   ...
   QMessageBox* msgBox = new QMessageBox( this );
   msgBox->setAttribute( Qt::WA_DeleteOnClose ); //makes sure the msgbox is deleted automatically when closed
   msgBox->setStandardButtons( QMessageBox::Ok );
   msgBox->setWindowTitle( tr("Error") );
   msgBox->setText( tr("Something happened!") );
   msgBox->setIcon...
   ...
   msgBox->setModal( false ); // if you want it non-modal
   msgBox->open( this, SLOT(msgBoxClosed(QAbstractButton*)) );

   //... do something else, without blocking
}

void MyWidget::msgBoxClosed(QAbstractButton*) {
   //react on button click (usually only needed when there > 1 buttons)
}

Of course you can wrap that in your own helper functions so you don't have to duplicate it all over your code.


Need Your Help

Is C still being widely used in game engines?

c++ c game-engine

The title is a bit of a misnomer, what I mean really is "C with classes".

Comparing Scala and Java Double.NaN

java scala nan

Why does this comparison evaluate to true?