How to get the resolution of a monitor in Pygame?
I'm just wondering if it is possible for me to get the resolution of a monitor in Pygame and then use these dimensions to create a window so that launching the program detects the monitor resolution and then automatically fits the window to the screen in fullscreen.
I am currently using pygame.display.set_mode((AN_INTEGER, AN_INTEGER)) to create the window. I am aware that you can get video info including the monitor resolution using pygame.display.Info() but how can I extract these values and then use them in pygame.display.set_mode()???
Thanks in advance, Ilmiont
You can use pygame.display.Info():
The docs say:
current_h, current_w: Height and width of the current video mode, or of the desktop mode if called before the display.set_mode is called. (current_h, current_w are available since SDL 1.2.10, and pygame 1.8.0) They are -1 on error, or if an old SDL is being used.1.8.0)
pygame.display.Info() creates an Info Object with the attributes current_h and current_w. Create the Info Object before you call display.set_mode and then call display.set_mode with current_h and current_w from the object.
infoObject = pygame.display.Info() pygame.display.set_mode((infoObject.current_w, infoObject.current_h))
I don't know if this will work, but if you just want a fullscreen window use the following:
(of course you still have to import pygame).
I don't know much about pygame, but here is a way using the module win32api:
from win32api import GetSystemMetrics width = GetSystemMetrics(0) height = GetSystemMetrics(1)
Update: After taking a glance at the docs, seems like you can get it from pygame.display.Info, like this:
width, height = pygame.display.Info().current_w, pygame.display.Info().current_h
Hope this helps!